Do Brain Games Actually Work? What the Research Really Says
Written by the PlayBlog Editorial Team • Published July 15, 2025 • Last updated July 15, 2025 • Read time ~9 minutes
If you have spent any time looking at brain-training apps, you have seen the claims. "Train your brain." "Sharpen your mind." "Science-backed cognitive enhancement." Lumosity, Elevate, Peak, CogniFit, BrainHQ — the market is crowded, and they all lean, to varying degrees, on the suggestion that playing their games makes you smarter. This article looks at what the published research actually shows, with as little jargon as we can manage and with sources cited at every step. We are not neutral observers — we run a brain-games site — but we will not lie to you about what the science says, because lying would be both wrong and exactly the kind of behavior that has given the niche a bad reputation.
The short version
Practicing a specific cognitive task — say, a working-memory exercise — makes you measurably better at that task, often substantially. That part is uncontested. The contested question is transfer: does getting better at the trained task make you better at other cognitive tasks you didn't practice? The current weight of evidence says: mostly no, or at best very narrowly. A 2018 cross-sectional study published in PMC (Sala et al.) examined the effect sizes reported across brain-training studies and found essentially no transfer to untrained cognitive tasks. The American Psychological Association, in a 2016 public statement, reached a similar conclusion. There are positive signals — a 2017 review in PMC found that brain-training games may improve some cognitive measures in older adults — but the hedged language is the whole point.
What "brain training" actually means
"Brain training" is a marketing term, not a scientific one. In the research literature, what is being studied is usually cognitive training: structured practice on a specific cognitive task — working memory, processing speed, attentional control — over a period of weeks, with cognitive test scores measured before and after. The studies vary enormously in quality, sample size, control group design, and the specific tasks used, which is part of why the literature looks so contradictory.
A typical study might randomly assign 50 healthy adults to either practice dual N-Back for 30 minutes a day, five days a week, for four weeks, or to do nothing special (a "no-contact control"). Both groups take an IQ test or a working-memory test before and after the four weeks. If the training group improves more than the control group, that's evidence of transfer. If they don't, it isn't.
The 2008 Jaeggi study — and why everyone cites it
In 2008, Susanne Jaeggi and colleagues at the University of Michigan published a study in PNAS that suggested practicing dual N-Back for several weeks produced gains in fluid intelligence — the ability to solve novel problems independent of acquired knowledge. Fluid intelligence, as measured by tests like Raven's Progressive Matrices, had long been considered largely fixed in adulthood. A claim that you could increase it with a few weeks of training was always going to be enormous news.
The study received heavy press coverage and triggered a wave of N-Back-based brain-training apps. It also triggered a wave of replication attempts — and this is where the story gets less rosy. A 2013 meta-analysis by Melby-Lervåg and Hulme examined 23 working-memory training studies and found that while training produced reliable short-term gains on the trained task, there was "no convincing evidence" of transfer to other cognitive measures, even those closely related to the trained task. Subsequent meta-analyses (including Sala et al., 2018, in PMC) have reached similar conclusions.
This is not a debunking — Jaeggi's original finding has not been refuted so much as failed to replicate consistently. There is a difference, and it matters. But the burden of evidence has clearly shifted. The strong 2008 claim ("N-Back raises fluid intelligence") is not something a careful reader should accept on the basis of one study, however well-designed.
What does improve reliably
There are a few things the literature does support, with the caveat that all of them are about getting better at the specific task you practice:
- Task-specific skill. Practice Sudoku and you will get faster at Sudoku. Practice mental arithmetic and you will get faster at mental arithmetic. Practice the Stroop test and your Stroop interference will shrink. None of this is trivial — these are real skills, and they are useful.
- The method of loci (memory palace). A 2021 study found that CIA analysts trained in the method of loci, the major system, and elaborative encoding for just over an hour showed 45% higher recall on a memory test four months later. The method is ancient (Greek and Roman sources), well-understood, and works reliably. Our memory palace guide walks through how to use it.
- Mental arithmetic strategies. Specific strategies — rounding and adjusting, splitting multiplication, using complements for subtraction — produce measurable, durable speed gains. They are also directly useful in daily life.
The "cognitive reserve" question
A common argument for brain-training, even if transfer is weak, is the idea of cognitive reserve — the observation that people with more mentally active lives (education, complex occupations, leisure cognitive activity) tend to show slower cognitive decline in old age and a delayed onset of dementia symptoms. The concept is real and well-supported observationally. What is not supported is the leap from "mentally active people decline more slowly" to "playing our specific games prevents dementia."
The cognitive reserve literature is largely observational — it shows correlation, not causation. People who read more, learn instruments, hold cognitively demanding jobs, and stay socially active tend to age better cognitively. Whether adding brain-training games to your routine on top of an already-engaged lifestyle provides marginal additional benefit is genuinely unknown. It might. We just cannot tell you it does, and we will not.
Why the niche is so full of overstated claims
Brain-training is a multi-billion-dollar industry. The financial incentives to claim "scientifically proven" are large, and the regulatory environment is loose. The Federal Trade Commission has taken action against some of the biggest companies in the space: in 2016, Lumosity paid $2 million to settle FTC charges that it had deceived consumers with claims that its games could improve performance at work, reduce cognitive decline, and protect against dementia — claims the FTC said were not supported by adequate evidence.
This history matters when you read marketing copy from any brain-training product. The phrase "scientifically proven" should trigger skepticism. "Studies suggest" is more honest. "We don't know yet, but here's what we do know" is more honest still, and it is what we try to do.
So should you play brain games?
Yes, if you enjoy them. The engagement itself is the value. Solving a Sudoku, memorizing a sequence, racing the clock on mental arithmetic — these are cognitively demanding activities that exercise attention, working memory, and reasoning in a way that scrolling a feed does not. They are also, for many people, genuinely fun, which is reason enough.
What you should not expect is that playing our games (or anyone's games) will raise your IQ, prevent cognitive decline, or make you smarter in some general sense. The evidence for those claims is weak, contested, and in some cases has been actively refuted. If a website tells you otherwise — including a website selling you something — be skeptical.
Sources
- Sala, G., & Gobet, F. (2018). Does Far Transfer Exist? A Cross-Sectional Investigation Into the Efficacy of Brain Training. PMC. pmc.ncbi.nlm.nih.gov/articles/PMC6629869
- American Psychological Association (2016). Judicial notebook: 'Brain games': Helpful tool or false promise? apa.org/monitor/2016/09/jn
- Jaeggi, S. M., et al. (2008). Improving fluid intelligence with training on working memory. PNAS.
- Melby-Lervåg, M., & Hulme, C. (2013). Is working memory training effective? A meta-analytic review. Developmental Psychology.
- University of Pennsylvania Almanac (2018). 'Brain Games' Do Not Improve Cognitive Function. almanac.upenn.edu/articles/brain-games-do-not-improve-cognitive-function
- PMC (2017). Brain Training Games Enhance Cognitive Function in Healthy Subjects. pmc.ncbi.nlm.nih.gov/articles/PMC5930973
- Federal Trade Commission (2016). Lumosity to Pay $2 Million to Settle FTC Deceptive Advertising Charges.
Related on PlayBlog
Dual N-Back: What the Research Actually Shows
The 2008 Jaeggi study, the failed replications, and what N-Back practice does and doesn't do.
How to Build a Memory Palace
The ancient technique that does have strong evidence behind it, with a worked example.
Try Dual N-Back
Practice the most-studied working-memory task yourself.